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Blender 2.6 Cycles Materials CookBook Review

Cycles Materials Cookbook

I was asked recently to see if I would like to submit a review of a new book called ‘Blender 2.6 Cycles: Materials and Textures Cookbook’

 

Although flattered, I did feel a little apprehensive because what if I didn’t like it? No one likes making someone else feel bad. Except trolls of course, and I hadn’t exactly relished the idea of potentially numbering myself among them.

 

Thankfully though I can tell you it’s actually a very good resource, so I can deliver on this review without compromising my self image. It’s a win-win!

 

It’s created by Enrico Valenza, who as you can tell by some of his work here http://www.enricovalenza.com/blnd.html he’s been around using Blender for a long time.

 

You can find the book here….

 

http://www.packtpub.com/blender-2-6-cycles-materials-and-textures-cookbook/book

 

…where it says you can

  • Create naturalistic materials and textures – such as rock, snow, ice and fire – using Cycles

  • Learn Cycle’s node-based material system

  • Get to grips with the powerful Cycles rendering engine

 

Honestly I’m not sure from the image on the book, the tagline ‘quick answers to common problems’ or the bullet points above really captures the wealth of info included here.

 

I’ll try to help a little…

 

It’s about 280 pages. The author knows what he’s talking about and has worked on 2 of the Blender Foundation’s animated shorts. It goes pretty deep into the node editor with what I feel is one of the best ways to do so – with practical examples.

 

There is a lot of detail here, you can consider this a little like an encyclopedic reference. You can dip into this book at any point to get the info.

 

In my opinion it’s definitely worth checking out, procedural textures/materials aren’t necessarily for use in game art should that be your exclusive domain but there are some examples in here that could either be baked out to texture maps or can in fact be replicated with similar nodal setups within other game engines. There isn’t much of a downside.

 

In short and honestly without hyperbole i’m impressed!

 

 

Let me know if this review was helpful or if you disagree or think something should be added! Thanks!

 

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  • Warren D. M. Reed

    I was considering putting in on my ‘to get when back in the world’ list. now it is, thanks!

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