Blender Overview For Maya Users and Beginners
Okay maybe not the snappiest of titles but I think it does convey the overall thrust of what will be covered here.
This video and written series will aim to cover the basics of Blender aimed primarily but not exclusively at Maya users from a modelling/Texturing/UVing perspective. The material here is presented in an inclusive and wide enough way so as to allow beginners to get a grasp of blender too (and a sense of Maya while we’re at it.)
I’ll be skipping over some of the rudiments like for example the very basics of explaining 3D space or what a vertex is, however, I think you’ll pick those sorts of things up intuitively as we progress. Otherwise just ask if you get stuck, i’ll certainly try to help.
First a quick look at customising blender’s interface and then if you are familiar with the content of maya’s interface, check out the comparison between the various windows of blender and maya that will hopefully serve to quickly help find your feet in blender and be off running in no time.
A quick breakdown on customising Blender to work a little more like Maya. There is also a few helpful tweaks for anyone who hasn’t yet found the time to poke around in the user preferences.
Some answers to possible early questions when first opening Blender. Also included is some other information helpful to know early on.
A non-exhaustive look at the contents of Maya’s main menu – File, Edit and so on, and their closest Blender equivalents.
A look at some Blender equivalents of some other general and commonly reached for tools outside of the polygon menu set.
Some other helpful information to be aware of in the early days of wrestling with Blender.
Some of the main quirks or features that you may miss especially if you are used to working in Maya.
And that’s it for the general overview! Congratulations if you got through all that, there’s a fair few hours of video there and overviews are not all that especially exciting either! So well done!
Coming up next will be an exploration of Maya’s Mesh and Edit Mesh menu’s which is intended to be much more exhaustive on the subject of polygonal modelling.
I hope this finds you, and more to the point finds you well and helps you out! Until next time….