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Blender Overview : Menu Comparison

maya blender menu comparison

 

This won’t be an exhaustive comparison i’ll really just be concentrating on the polygons menu set but i’ll try and cover all the essentials and their blender equivalents so without further ado lets get stuck in and start with the File Menu and work across.

The mesh menu, the edit mesh menu and uving will be so involved i’ll treat those separately and a bit more exhaustively a little later on.

 


Maya to Blender Menu Equivalents – File

MAYA ITEMCLOSEST BLENDER EQUIVALENT
ImportFile > Import
ExportFile > Export
ReferenceFile > Link or Append
ProjectFile > User Preferences > File Tab
Archive SceneFile > External Data > Pack into Blend File

 


Maya to Blender Menu Equivalents – Edit

MAYA ITEMCLOSEST BLENDER EQUIVALENT
Undo3D view header>Object>Undo or Ctrl Z. There is also an Undo history in the same location, shortcut - Ctrl Alt Z
Redo3D view header>Object>Redo or Shift Ctrl Z
Delete3D view header>Object>Delete or Delete key or X
Repeat Last3D view tool sidebar ‘Repeat Last’ or shift R
Recent Commands3D view tool sidebar ‘History...’ or F3, also can use F6 for the last command’s settings
Delete HistoryThe recent commands list is derived by the number of possible undo’s - found here - File > User Preferences > Editing Tab > Global Undo > Steps
Lasso SelectBy default Blender selects with Ctrl Left Click to add and Ctrl Shift Left Click to remove. Assuming you have set selecting with the left mouse then it would change to Ctrl Right Click to add, Ctrl Shift Right Click to remove from selection.
Paint SelectionC (click to select, middle mouse to remove from selection)
Duplicate3D view header>Object>Duplicate Objects or Shift D
Duplicate SpecialShift R or the array modifier. Or use Alt D for an 'instance' (a linked copy as blender calls it)
Group3D view header>Object>Group>Create New Group or Ctrl G
NOTE:These aren't really the same as Maya groups
UnGroup3D view header>Object>Group>Remove From Group or Ctrl Alt G
NOTE:These aren't really the same as Maya groups
Parent3D view header>Object>Parent>Set> or Ctrl P
UnParent3D view header>Object>Parent>Clear> or Alt P

 


Maya to Blender Menu Equivalents – Modify

Apologies, this is very dry material and a little bit dull, but it’s good info to know!

Link for more information on a snap together like Addon called precise align by Tjeerd Schouten

MAYA ITEMCLOSEST BLENDER EQUIVALENT
Move ToolG
Rotate ToolR
Scale ToolS
Show ManipulatorCtrl Spacebar
Reset Transformations3D view header>Object>Clear> Alt G (Clear Move), Alt R (Clear Rotate) and Alt S (Clear Scale)
Freeze Transformations3D view header>Object>Apply> or Ctrl A
Align3D view header>Object>Transform>Align Objects
Snap TogetherUnfortunately currently no simple equivalent (however like many things this is currently being worked on.)
Centre Pivot3D view header>Object>Transform>Origin to Geometry or Shift Ctrl Alt C > Origin to Geometry
Convert3D view header>Object>Convert to... or Alt C
Replace3D view header>Object>Make Links>Object Data or Ctrl L > Object Data. This will create an instance, to then convert this to a unique object press U > Make Single user > Object and Data

 


Maya to Blender Menu Equivalents – Create

MAYA ITEMCLOSEST BLENDER EQUIVALENT
Polygon PrimitivesInfo Bar > Header > Add > Mesh > or Shift A > Mesh
Curve ToolInfo Bar > Header > Add > Curve > or Shift A > Curve
NURBS SurfacesInfo Bar > Header > Add > Surface > or Shift A > Surface
LightsInfo Bar > Header > Add > Lamp > or Shift A > Lamp
CamerasInfo Bar > Header > Add > Camera > or Shift A > Camera
Pencil Curve Tool3D View window Tool Sidebar > Grease Pencil > Draw or D and left click. Then convert to curve (settings found in the 3D View window Properties Sidebar)
Measure Tools3D View window Properties Sidebar while in Edit Mode > Mesh Display > Numerics. There is also an Addon with more features.
TextInfo Bar > Header > Add > Text > or Shift A > Text
LocatorInfo Bar > Header > Add > Empty > or Shift A > Empty

 


Maya to Blender Menu Equivalents – Display

MAYA ITEMCLOSEST BLENDER EQUIVALENT
Grid3D View window Properties Sidebar > Display > Grid Floor. Another tweak is possible by going File > User Preferences > Themes > 3D View > Grid
Heads Up DisplayInfo Bar Header (Top right of screen)
HideH
ShowAlt H
Object DisplayProperties Window > Object Tab > Display. Also more can be found in the 3D View window Properties Sidebar > Display
Show Normals3D View window Properties Sidebar while in Edit Mode > Mesh Display > Normals.
Backface Culling3D View window Properties Sidebar > Display > Shading > Backface Culling

 


Maya to Blender Menu Equivalents – Windows

MAYA ITEMCLOSEST BLENDER EQUIVALENT
HypershadeProperties Window > Material Tab & Texture Tab
HypergraphNo Equivalent, however, the Outliner does have some of this functionality.
Attribute EditorProperties Window > Object Tab & Modifiers Tab.
OutlinerOutliner Window
VisorNo Equivalent
Graph EditorGraph Editor Window
DopeSheetDopeSheet Window
UV Texture EditorUV/Image Editor Window
Frame SelectedView > View Selected or Numpad .
Frame All View > View All or Home

 


Maya to Blender Menu Equivalents – Select

MAYA ITEMCLOSEST BLENDER EQUIVALENT
Object/ComponentTab
VertexCtrl Tab > Vertex
EdgeCtrl Tab > Edge
FaceCtrl Tab > Face
UVUV’s are selected as Vertices - Ctrl Tab > Vertex
Vertex FaceNo Equivalent
Select Edge Loop3D View Window Header > Select > Edge Loop or Alt Click
Select Edge Ring3D View Window Header > Select > Edge Ring or Ctrl Alt Click
Grow Selection3D View Window Header > Select > More or Numpad +
Shrink Selection3D View Window Header > Select > Less or Numpad -
Convert SelectionHappens by default when switching between component types

 


Maya to Blender Menu Equivalents – Normals

MAYA ITEMCLOSEST BLENDER EQUIVALENT
Soften EdgeNOTE : Blender works by setting the normals of faces rather than edges. 3D View Window Header > Mesh > Faces > Shade Smooth or Ctrl F > Shade Smooth
Alternative work arounds involving the Edgesplit modifier are discussed in the video
Harden EdgeNOTE : Blender works by setting the normals of faces rather than edges. 3D View Window Header > Mesh > Faces > Shade Flat or Ctrl F > Shade Flat
Alternative work arounds involving the Edgesplit modifier are discussed in the video
Reverse3D View Window Header > Mesh > Faces > Flip Normals or Ctrl F > Flip Normals
Conform3D View Window Header > Mesh > Normals > Recalculate or Ctrl N
Set normal Angle...NOTE: This is effective at render time only. Properties Window > Object Data Tab > Normals > Auto Smooth (Set Angle)

 


Maya to Blender Menu Equivalents – Colours

MAYA ITEMCLOSEST BLENDER EQUIVALENT
Batch Bake (Mental Ray) - Occlusion to VerticesSpacebar search > Dirty Vertex Colours
Colour Set EditorProperties Window > Object Data Tab > Vertex Colours
Apply Colour/Paint Vertex Colour ToolNOTE:Alpha in vertex painting is not supported. 3D View Window Header > Vertex Paint Mode or V

 


 

And that’s all the menu sets we need to look over for now! I hope you enjoyed/found use of the material!

 

Here’s a link to the next section  – Additional Menu Sets….

blender maya comparison of additional menu sets

Here’s a link back to the list of all videos in this Blender Overview series.

blender overview

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