Blender Overview : First Interactions
LINK to go straight to the first video.
In this series of videos I go through some of the common things that seemed confusing to me when first jumping into Blender from Maya. Hopefully this is all the information you need to be able to get quite some distance through into Blender in the shortest time possible. Especially from a modelling for games perspective.
Having said that, they’ll be much more explored in the coming chapters of this general Blender overview to help with other curiosities.
1. Camera Controls
2. Left Select
3. 3D Cursor
4. Border Select
5. Edit Mode
6. Basic modelling
7. 3D Manipulator
9. Windows (Basic)
11. Windows Customising
13. Spacebar Search
14. General Customising
15. View/Frame Selected
16. Potential Problems
PART 1 : Camera Controls, Left Select, 3D Cursor
PART 2 : Border Select, Edit Mode, Basic Modelling
If you’re interested in more customising options with border select, more info can be found here….
PART 3 : 3D Manipulator, Add, Windows (Basic), Snapping
Note: During the snapping segment the grid lines are very difficult to make out, I hope it still makes sense!
PART 4 : Windows Customising, Origins, Spacebar Search
Note: At 2:25 – The screen recording software hasn’t recorded the cursor icon change at this point, the cursor should turn into something that has an arrow at either end.
PART 5: General Customising, View/Frame Selected, Potential Problems
If you got through all that congratulations! You should now be handy enough to get exploring your creative ideas and further exploring the interface and features!